![]() The second was when we noticed that aiming down sights just zooms in the whole screen, including the HUD at the top. Combine a wide variety of skills and abilities to unleash dazzling combo attacks. Which is the first point at which laughed out loud at the game. Bright Memory is a lightning-fast fusion of the FPS and action genres, created by one-man development studio FYQD using Unreal Engine. Story: In the year 2036, a strange phenomenon for which scientists can find no explanation has occurred in the skies around the world. Combine a range of skills and abilities to unleash dazzling combos on your enemies. We then realised that the controls are so bad because the left stick is trying to emulate the WASD keyboard controls of a PC-based shooter. Bright Memory: Infinite is an epic fusion of the FPS and action genres brought to you by indie developer FYQD-Studio. So, for example, the menu system is all cursor controlled and talks about changing the mouse sensitivity and key bindings. It’s at this point we realised that the whole thing had been ported to the Xbox Series X without any consideration for what that means in terms of interface or controls. ![]() The controls are absolutely horrendous, as it takes what feels like minutes just to turn around and yet there’s no way to alter the sensitivity of the X-axis alone – so either you have the turning circle of an oil tanker or aiming up and down is so hyper sensitive it’s impossible to shoot anything. Bright Memory is a lightning-fast fusion of the FPS and action genres, created by one-man development studio FYQD using Unreal Engine. The plot is not even the half of it though as the first thing you notice is just what a disaster area the game is on a technical level, with screen tearing, slowdown, and object pop-in that would shame an Xbox 360. And when we say Dark Souls we mean Dark Souls, as not only are there bonfires to checkpoint your progress but the words ‘Bonfire Lit’ appear on screen exactly like From’s games – even though this is a first person shooter. Given its impressive design and features such as high-frame-rate support and ray tracing, it is mind-boggling to know that the game is being developed by a single individual.As far as we can discern you’re working for some sort of government agency that’s trying to stop generic bad guys from stealing a grail like artefact that can raise the dead, and which is located in a floating land mass above the Arctic, that is in turn filled with monsters from Chinese mythology and zombie knights from Dark Souls. First-person shooter Bright Memory: Infinite managed to steal the show during yesterday’s Xbox Series X showcase thanks to its frantic action, wonderful graphics, and the story of its one-man development team. Unfortunately, given that Bright Memory: Infinite will be released to the Xbox Series X, its release date was not revealed during the Inside Xbox live stream. However, the game is expected to launch shortly after the release of the next-generation Xbox console. RELATED: The 10 Best First-Person Shooters of 2019ĭamon also revealed that Bright Memory: Infinite will include support for a new smart delivery system, allowing players to purchase the game once and own their future Xbox consoles. Additionally, Xbox's Head of Global Portfolio Damon Baker revealed that Bright Memory: Infinite, and the rest of the games that were showcased at Inside Xbox, will be optimized for the Xbox Series X. What's impressive with this game is that it is being developed by a single individual, with audio, music, and publishing support from Playism. ![]() The latest gameplay footage of Bright Memory: Infinite that was revealed during the Inside Xbox live stream showcased a well-polished and action-packed first-person shooter that features heavy gunplay combined with hack and slash elements and even a vehicle chase sequence.
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